Author Topic: Assets  (Read 137 times)


  • Newbie
  • *
  • Posts: 3
  • Sugar lips
    • View Profile
Re: Assets
« on: November 12, 2015, 09:22:12 pm »
Alright, so I checked out the PO files. Tons of great stuff there. This may be a problem with the files you sent me, but one of the subfolders' data wasn't implemented into the CS. Specifically the temple and khajiit bulding sets. I took the liberty of implementing them into my esp. (If you'd like I can get you that.) Here are my overall thoughts of what we're lacking.

Interiors for the Senchal building set
Interiors for the Khajiit building set
Interiors for the temple building set
Unique furniture and containers. These can be resourced from MMH.

New types of tapestries and rugs that will set interiors apart. These can be resourced from MMH.
More trees. I feel perhaps a green palm and another tree for a tropical jungle climate subregion would be enough. These can resourced from MMH and the green palms can be reskinned red palms.

New armor. We need at least one new armor set to make the Mistral guards appear unique.
New weapons. Would be ideal, but aren't 100% necessary.
New musics maybe?

Oh, and I'd suggest using the Senchal set for plantations, as oppossed to using vanilla morowind plantation stuff. The plantations in Morrowind look like Hlaalu buildings, IMO.

EDIT: Some of this stuff may be covered by our other members' resources. If you could send me those I could merge all of our assets into a single esp for ease of use.
« Last Edit: November 12, 2015, 09:44:26 pm by TuMadreEsMiCorazon »