Refi

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General / Re: Assets
« Last post by NerevarTheWise on November 16, 2015, 03:21:07 pm »
Good points TuMadreEsMiCorazon.

And ImpassiveAtom, sorry, I've been really busy irl lately, but I will upload pictures and maybe the files for all of you to see/use, soon enough.
They're basically just re-skinned altmer.
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General / Re: Assets
« Last post by ImpassiveAtom on November 14, 2015, 10:08:10 pm »
Can we see a picture of the Maormer race you created Nerevar?
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General / Re: Assets
« Last post by TuMadreEsMiCorazon on November 12, 2015, 09:22:12 pm »
Alright, so I checked out the PO files. Tons of great stuff there. This may be a problem with the files you sent me, but one of the subfolders' data wasn't implemented into the CS. Specifically the temple and khajiit bulding sets. I took the liberty of implementing them into my esp. (If you'd like I can get you that.) Here are my overall thoughts of what we're lacking.

Interiors for the Senchal building set
Interiors for the Khajiit building set
Interiors for the temple building set
Unique furniture and containers. These can be resourced from MMH.

New types of tapestries and rugs that will set interiors apart. These can be resourced from MMH.
More trees. I feel perhaps a green palm and another tree for a tropical jungle climate subregion would be enough. These can resourced from MMH and the green palms can be reskinned red palms.

New armor. We need at least one new armor set to make the Mistral guards appear unique.
New weapons. Would be ideal, but aren't 100% necessary.
New musics maybe?

Oh, and I'd suggest using the Senchal set for plantations, as oppossed to using vanilla morowind plantation stuff. The plantations in Morrowind look like Hlaalu buildings, IMO.

EDIT: Some of this stuff may be covered by our other members' resources. If you could send me those I could merge all of our assets into a single esp for ease of use.
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General / Re: Assets
« Last post by NerevarTheWise on November 11, 2015, 01:28:57 pm »
I have sent you an e-mail with a link to download all of the PO resources. A lot of stuff.
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General / Re: Assets
« Last post by TuMadreEsMiCorazon on November 11, 2015, 11:30:52 am »
Well, there are a plethora of other modders resources on MMH. Stuff that we may not have enough of yet, like tapestries and tons of flora. These things were created for us to use, so I vote we take advantage of as many as we can. Of course, I don't know what assets we have yet from PO. Can you message me a link to see what we have so far? That way I'll have a better idea of what we need still. We definitely need more than one type of palm tree, for example.
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General / Re: Assets
« Last post by NerevarTheWise on November 11, 2015, 06:14:11 am »
We are using other modders' resources. Mainly resources from the mod project titled "Project Outreach", and we have permission to use them, as it seems like the project is now dead. We are also going to be using resource packs created by a modder named Lougian, and he is already a part of our team, so no problems there.

I have added Khajiit breeds to the list, and I'm working on some of them right now. We already have Alfiq done.
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General / Re: Assets
« Last post by TuMadreEsMiCorazon on November 10, 2015, 04:19:44 pm »
I think one of the first things we need to address is if we'll be using any modder's resources/ mod permissions for assets. If so, we might do well to search a few of these out to save time. Morrowind has so many resource packs, and so few modders are willing to work with them. I think it would be wise to at least consider.

Also, what is the situation on the different forms of Khajiit? I don't see many of them listed. (eg Dagi and Cathay) Also, I think a dro-m'athra (from ESO) enemy would be very simple to implement. It would just be a khajiit with dark, ghost effects. Plus they'd make an interesting enemy for a potential Temple questline.
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General / Re: Introduction
« Last post by ImpassiveAtom on November 10, 2015, 11:03:50 am »
Hey guys!  ;D  , I'm just making a post here to say I've joined the project. I look forward to working with all of you!
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General / Re: Writing
« Last post by NerevarTheWise on November 10, 2015, 03:28:33 am »
Ah ok, I just hope it wouldn't confuse the player, since there is actually a temple of Two-Moon Dance on the island.
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General / Re: Writing
« Last post by Dymdez on November 09, 2015, 07:45:38 pm »
Awesome :) Just to be clear, the reference to the Two Moons isn't a direct reference, so there's no problem there, it's just a metaphor which the player will have to figure out. I did a bit of research and the positioning of the moons has extremely relevant meaning. The player will have to discover this fact and figure out not only where to go to investigate the death cult, but also when to go there.

Can't wait to add to this with your feedback!
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