Recent Posts

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21
General / Introduction
« Last post by NerevarTheWise on October 31, 2015, 07:34:50 am »
This is an introduction for any new people that join/help the project.
So, what's Sugar of Elsweyr? Well, it's a concept for a morrowind mod aiming to bring the player to Khenarthi's Roost, south of Elsweyr. We aim to create the island of Khenarthi's roost, and make it vibrant and maintain Elsweyr's characteristics. We also want to bring Elsweyr's lore alive, and to the player through quests , dialogue and environment.
The project just started, and we're still just creating concept and planning. Actual development has been short thus far, but some assets have already been created. Welcome to the project, I hope you are of great help, and have fun!
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General / Concept art
« Last post by NerevarTheWise on October 29, 2015, 11:54:14 am »
All of the concept art will be showcased here. Put links in the comments and I shall add them to the list.
-(concept art)
-(concept art)
-(concept art)
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General / Re: Map
« Last post by NerevarTheWise on October 29, 2015, 05:16:17 am »
Well I think we can use the ESO map. When we get around to creating places, we're gonna upload a color map or something, different colors representing different developers. Of course multiple people can work on the same area, and keep adding to them once others are done.

Also we have to do a progress thread , so we know what other people have done, and end up with a beautiful, balanced world.
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General / Re: Assets
« Last post by _MaiqTheLiar on October 28, 2015, 07:37:49 pm »
Quick question: how are we divvying up land per person? I'd hate to be working on some cells only to find that you or anyone else has already done that exact section of coastline. Should we draw up a map? (Ooh, I love maps, I can do that if you want)
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General / Re: Assets
« Last post by NerevarTheWise on October 28, 2015, 01:41:00 pm »
Added maormer to the list, on the top. They're done.

In addition to senche-tigers and other fauna common in elsweyr, Khenarthi's roost is also host to sandcrabs, harpies, giant snakes, alit, and possibly black boars (which are common in elsweyr, and I have already made a model for them, but I'm working on the animations.)

The senche, and senche-tigers can be created by altering the bloodmoon wolf/bear models and textures I believe. Their animations would fit.
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General / Re: Assets
« Last post by _MaiqTheLiar on October 25, 2015, 03:14:51 pm »
If I'm not mistaken, we will need textures and body/head meshes for the Maormer in Khenarthi's Roost and (I think) southwest Elsweyr. Also, I think Senche-Tigers (basically large tigers, similar in behavior to Guars) are common enough that they may be needed right away.
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General / Assets
« Last post by NerevarTheWise on October 25, 2015, 06:29:16 am »
Here will be listed all of the physical assets we will need, and the comment section is for discussion and planning.
(x) possibly claimed
 X claimed
Example:
Khajiit models (can use morrowind models) X
Feel free to add required assets by replying. I will then add them to the list and remove the reply.
-LANDMASS
 I have done the northern island, where mistral is located.
Still need to terrraform a lot to make it look more natural, and better overall.
Pic: http://snag.gy/5TEPl.jpg
KHAJIIT BREEDS
Ohmes
Ohmes-raht
Suthay
Suthay-raht X
Cathay
Cathay-raht
Tojay
Tojay-raht
Alfiq X
Alfiq-raht
Dagi
Dagi-raht
Pahmar
Pahmar-raht
Senche
Senche-raht
Mane(likely not needed)
RACES, ETC
-Maormer X
Lizard men(?)
Werelion (playable if Khajiit)
-MODELS AND TEXTURES
-Flora:
Palm trees (PO resources) X
Bushes (lots of models in morrowind) (X)
Sugarcanes (PO resources)X
-Fauna:
Senche
Senche-tiger
Senche-lion(?)(dunno if appear in khenarthi's roost)
Sand Crabs (manipulated mudcrab models)
Boars(?) (manipulated BM Boar models)
Harpies (manipulated winged twilight models)
Skeevers (manipulated or normal rat models) (X)
Sea Lamia (manipulated Dreugh models/completely new models)
Sharks (completely new models/models from discontinued project)
Siligonder(?) (could they be found here in caves? I had already created a model for them earlier) (X)
-Landscape
Rocks ( we could use grazeland rocks) (X)
-Architecture
Sugar cane plantations (could use models from morrowind) (X)
Houses (PO:http://goo.gl/c6PwzP ) X
Temples (PO) X
-Containers
Morrowind's containers X
New containers(?)
-misc. items
Kiseru(sugar pipe in this context? Can be held by the player.) (Model from a resource pack on nexus, just need to verify that we're allowed to use it.) (X)
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